Following a glimpse of world peace thanks to Pokémon Go, there's no question that the monster collecting franchise stands as one of the most popular gaming titles in existence. The iconic Pikachu is just as recognizable as Disney's mascot, perhaps even more. The ongoing excitement surrounding trading card values ensures near-daily Pokemon headlines. It would be difficult to find a Pokémon game that didn't sell at least a few million copies. Even, fan-made Pokémon games go viral annually.
Yet in spite of that pervasiveness and popularity, there are still Pokémon games that remain overlooked. These represent titles that failed to receive their fair shake, or were overshadowed under the hype of the core series. They're Pokémon games stuck on ill-fated consoles or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. So, before rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, shall we?
Pokémon Ranch: The Relaxed Precursor
An excessive number of Pokémon games focus on the combat element of the series, and far too few of them focus on the everyday realities that would come with owning a companion. Sure, modern titles include small features like these in recent entries—you can pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to store monsters from different games. Reviews from its launch noted Ranch was a poor if not outright hideous game. I'm not here to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were simple, and a lot of the draw was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzle game as it is a life sim.
Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the proliferation of passive games, and the Let's Play normalization of watching games you aren't actively controlling. Many never understood that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so remarkable, a live stream focused on broadcasting the game 24/7. The individual who runs the channel states that, after nearly two decades of experiencing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Board Game Gone
Are you aware that Pokémon once had an licensed tabletop game with miniatures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
These questionable mechanics masked a sad truth: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was marred by connectivity problems. Bugs, alongside Duel's scummy business model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unique game board made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.
Pokemon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when Game of the Year season rolls around.
With dozens of core games and spin-offs, it's probable that I omitted that one Pokémon game you totally love but argue that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball with affection notwithstanding argu